GDD 010 : Screenshots – Get The Attention Your Game Deserves
On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also help guide your game’s production. It’s GDC (Game Developer’s...
View ArticleGDD 011 : Beginner’s Guide To Enemy AI
Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike. GDC 2014 has come and gone, we give a little recap of our highlights of the...
View ArticleGDD 013 : PAX East And Kickstarter, Lessons Learned
Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign. Source is live and doing great on Kickstarter! So far it’s 16% funded after about...
View ArticleGDD 014 : How To Turn an Idea Into A Game
The first step to designing a video game is transforming an idea into something that is playable in three key gameloops. Brian and Ike explain these loops and give examples. Today’s Developer Diary...
View ArticleGDD 015 : What To Do With $10K?
There’s a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and Ike discuss a few different scenarios on how they would handle...
View ArticleGDD 016 : When is a Game Done?
We received a Facebook question from our friend Bradley Erickson asking us “How do you finish and ship the dang thing after months(or years) of iteration and work?” after we published the episode ‘How...
View ArticleGDD 017 : Audio and Soundtrack for Games – An Overview
We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic with great detail using some of their personal experiences....
View ArticleGDD 018 : Deep Thoughts About Death In Games
Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what death brings to a video game and why it may be important to...
View ArticleGDD 019 : How To Get Contract Work
Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you’re looking for work-for-hire, then this episode provides some useful ways to obtain client work and...
View ArticleGDD 020 : Puzzle Design
In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature thrown into the gameplay. They’ll...
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